Wireframes are basic, black and white renderings that focus on what the features and functionalities are intended to do. ![]() For instance, product teams leverage design thinking methods to bring out user-centric approaches throughout the product development process. Instead, these are problem-solving exercises that entail consensus-building, testing, and iteration, among others. It’s worth noting that diving into each step is not a straightforward box-ticking activity. A prototype is an interactive simulation of a product designed to test the user experience.A mockup is a realistic design of a product designed to gather feedback on its visual elements.A wireframe is a quick sketch of a product intended to convey its desired functionalities.In this context, they’re typically defined as follows: Wireframing, mockuping, and prototyping are processes in the early stages of product development, especially the web, mobile, and native applications. But for product and design folks in the digital space, these differentiated outputs serve different requirements. ![]() They’re used interchangeably by the layperson and understandably so. To the uninitiated, wireframes, mockups, and prototypes appear to be synonymous.
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